提取WebCamera视频图像中的边缘并与之交互的示例从早起的雪花飘落开始,这方面的演示已经越来越多。本示例演示掉落的小球与视频图像边缘碰撞并反弹的效果
源代码:WebCamera_Collision
package{
import com.bit101.components.Panel;
import com.coreyoneil.collision.CollisionList;
import com.quasimondo.bitmapdata.CameraBitmap;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.filters.BlurFilter;
import flash.filters.ColorMatrixFilter;
import flash.filters.ConvolutionFilter;
import flash.geom.Point;
import flash.geom.Rectangle;
[SWF(frameRate=”31″)]
public class WebCamera_Collision extends Sprite{
private var camera:CameraBitmap;
private var edgeCamera:CameraBitmap;
private var edgeBmpd:BitmapData;
private var edgeBmp:Bitmap;
private var w:int = 400;
private var h:int = 300;
private var collisionList:CollisionList;
private var bubbles:Array;
private var gravity:Number = 1;
private var friction:Number = 0.95;
private var panel:Panel;
public function WebCamera_Collision(){
if(stage) init();
else addEventListener(Event.ADDED_TO_STAGE,init);
}
private function init(e:Event = null):void{
initStage();
edgeCamera = new CameraBitmap(w,h,15,true);
edgeCamera.addEventListener(Event.RENDER,onRenderCamera);
edgeBmpd = edgeCamera.bitmapData;
edgeBmp = new Bitmap(edgeBmpd);
camera = new CameraBitmap(w,h,15,true);
addChild(new Bitmap(camera.bitmapData));
var refBmp:Bitmap = new Bitmap(edgeBmpd);
refBmp.x = w;
addChild(refBmp);
collisionList = new CollisionList(edgeBmp);
collisionList.excludeColor(0xff000000,255,0,0,0);
bubbles = new Array();
for(var i:int=0;i<20;i++){
var bubble:Bubble = new Bubble(14,0xFFB6DD);
bubble.x = Math.random()*w;
bubble.vx = bubble.vy = 0;
bubbles.push(bubble);
addChild(bubble);
collisionList.addItem(bubble);
}
addEventListener(Event.ENTER_FRAME,onEnterframe);
}
private function onRenderCamera(e:Event):void{
var ca:Number = 1.2;
var cb:Number = -40;
var contrastMatrix:Array = [ca, ca, ca, 0, cb, ca, ca, ca, 0, cb, ca, ca, ca, 0, cb, 0, 0, 0, 1, 0];
var rect:Rectangle = new Rectangle(0,0,w,h);
var pt:Point = new Point();
edgeBmpd.applyFilter(edgeBmpd,rect,pt,new BlurFilter(5,5,1));
edgeBmpd.applyFilter(edgeBmpd,rect,pt,new ConvolutionFilter(3, 3, [0, 3, 0, 0.5, -6, 0.5, 0, 2, 0], 0.2, 0, true, true));
edgeBmpd.applyFilter(edgeBmpd,rect,pt,new BlurFilter(5,2,1));
edgeBmpd.applyFilter(edgeBmpd,rect,pt,new ColorMatrixFilter(contrastMatrix));
}
private function initStage():void{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
}
private function onEnterframe(e:Event):void{
var collisions:Array = collisionList.checkCollisions();
var numbers:Number = collisions.length;
for(i = 0; i < numbers; i++){
var collision:Object = collisions[i];
var angle:Number = collision.angle;
var overlap:int = collision.overlapping.length;
var bubble:Bubble = collision.object1;
bubble.rotation = angle*180/Math.PI;
var sin:Number = Math.sin(angle);
var cos:Number = Math.cos(angle);
var vx0:Number = bubble.vx * cos + bubble.vy * sin;
var vy0:Number = bubble.vy * cos - bubble.vx * sin;
vx0 = ((bubble.mass - 50) * vx0) / (bubble.mass + 50);
bubble.vx = vx0 * cos - vy0 * sin;
bubble.vy = vy0 * cos + vx0 * sin;
bubble.vx -= cos * overlap / bubble.radius;
bubble.vy -= sin * overlap / bubble.radius;
}
for(var i:uint = 0; i < 20; i++){
bubble = bubbles[i];
bubble.vy += gravity;
bubble.vy *= friction;
bubble.vx *= friction;
bubble.y += bubble.vy;
bubble.x += bubble.vx;
if(bubble.y > h){
bubble.y = 0;
bubble.vy = bubble.vx = 0;
bubble.x = Math.random() * w;
}
else if(bubble.x > w){
bubble.x = w – bubble.width/2;
bubble.vx *= -1;
}
else if(bubble.x < 0){
bubble.x = bubble.width/2;
bubble.vx *= -1;
}
}
}
}
}
[/code]
运行效果:
转载请注明:陈童的博客 » WebCamera中的边缘检测与碰撞