package{ import Box2D.Collision.Shapes.b2PolygonShape; import Box2D.Common.Math.b2Vec2; import Box2D.Dynamics.Contacts.b2Contact; import Box2D.Dynamics.b2Body; import Box2D.Dynamics.b2BodyDef; import Box2D.Dynamics.b2DebugDraw; import Box2D.Dynamics.b2FixtureDef; import Box2D.Dynamics.b2World; import flash.display.Sprite; import flash.events.Event; import flash.events.TimerEvent; import flash.utils.Timer; [SWF(width="800",height="600",frameRate="32",backgroundColor="0x000000")] public class Sensor extends Sprite{ private var world:b2World; private var timeStep:Number; private var iterations:uint; private var pixelsPerMeter:Number = 30; private var i:int = 0; public function Sensor(){ createWorld(); makeDebugDraw(); createGround(); addEventListener(Event.ENTER_FRAME,onEnterframe); var timer:Timer = new Timer(1000); timer.addEventListener(TimerEvent.TIMER,onTimer); timer.start(); } private function createWorld():void{ var gravity:b2Vec2 = new b2Vec2(0.0,9.8); var doSleep:Boolean = true; world = new b2World(gravity,doSleep); world.SetWarmStarting(true); timeStep = 1.0/30.0; iterations = 10; } private function makeDebugDraw():void{ var debugDraw:b2DebugDraw = new b2DebugDraw(); var debugSprite:Sprite = new Sprite(); addChild(debugSprite); debugDraw.SetSprite(debugSprite); debugDraw.SetDrawScale(30.0); debugDraw.SetFillAlpha(0.5); debugDraw.SetLineThickness(1.0); debugDraw.SetFlags(b2DebugDraw.e_shapeBit); world.SetDebugDraw(debugDraw); } private function createGround():void{ var bodyDef:b2BodyDef = new b2BodyDef(); bodyDef.position.Set(400/pixelsPerMeter,330/pixelsPerMeter); var box:b2PolygonShape = new b2PolygonShape(); box.SetAsBox(400/pixelsPerMeter,15/pixelsPerMeter); var fixtureDef:b2FixtureDef = new b2FixtureDef(); fixtureDef.shape = box; fixtureDef.density = 0; fixtureDef.friction = 0.3; fixtureDef.isSensor = true; fixtureDef.userData = "through"; var body:b2Body = world.CreateBody(bodyDef); body.CreateFixture(fixtureDef); bodyDef.position.Set(400/pixelsPerMeter,585/pixelsPerMeter); box.SetAsBox(400/pixelsPerMeter,15/pixelsPerMeter); fixtureDef = new b2FixtureDef(); fixtureDef.shape = box; fixtureDef.density = 0; fixtureDef.friction = 0.3; fixtureDef.isSensor = false; fixtureDef.userData = "ground"; body = world.CreateBody(bodyDef); body.CreateFixture(fixtureDef); } private function onTimer(e:TimerEvent = null):void{ var bodyDef:b2BodyDef = new b2BodyDef(); bodyDef.type = b2Body.b2_dynamicBody; bodyDef.position.Set((Math.random()*300+60)/pixelsPerMeter,0); bodyDef.userData = i; var box:b2PolygonShape = new b2PolygonShape(); box.SetAsBox((Math.random()*30+3)/pixelsPerMeter,(Math.random()*30+3)/pixelsPerMeter); var fixtureDef:b2FixtureDef = new b2FixtureDef(); fixtureDef.shape = box; fixtureDef.density = 1.0; fixtureDef.friction = 0.5; fixtureDef.restitution = 0.2; var body:b2Body = world.CreateBody(bodyDef); body.CreateFixture(fixtureDef); i++; } private function onEnterframe(e:Event):void{ world.Step(timeStep,iterations,iterations); world.ClearForces(); world.DrawDebugData(); if(world.GetContactList()){ var contact:b2Contact = world.GetContactList(); if(contact.GetFixtureA().GetBody().GetUserData() == "ground"){ trace(contact.GetFixtureB().GetBody().GetUserData()); } if(contact.GetFixtureA().GetBody().GetUserData() == "through"){ var body:b2Body = contact.GetFixtureB().GetBody(); world.DestroyBody(body); } } } } }
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