package{ import Box2D.Collision.Shapes.b2CircleShape; import Box2D.Collision.Shapes.b2PolygonShape; import Box2D.Common.Math.b2Vec2; import Box2D.Dynamics.Joints.b2RevoluteJoint; import Box2D.Dynamics.Joints.b2RevoluteJointDef; import Box2D.Dynamics.b2Body; import Box2D.Dynamics.b2BodyDef; import Box2D.Dynamics.b2DebugDraw; import Box2D.Dynamics.b2FixtureDef; import Box2D.Dynamics.b2World; import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.ui.Keyboard; [SWF(width="800",height="600",frameRate="32",backgroundColor="0x000000")] public class RevoluteJoint_Vehicle extends Sprite{ private var world:b2World; private var timeStep:Number; private var iterations:uint; private var pixelsPerMeter:Number = 30; private var frontJoint:b2RevoluteJoint; private var rearJoint:b2RevoluteJoint; public function RevoluteJoint_Vehicle(){ createWorld(); makeDebugDraw(); createGround(); createVehicle(); stage.addEventListener(KeyboardEvent.KEY_DOWN,onKeyDown); addEventListener(Event.ENTER_FRAME,onEnterframe); } private function createWorld():void{ var gravity:b2Vec2 = new b2Vec2(0.0,9.8); var doSleep:Boolean = true; world = new b2World(gravity,doSleep); world.SetWarmStarting(true); timeStep = 1.0/30.0; iterations = 10; } private function makeDebugDraw():void{ var debugDraw:b2DebugDraw = new b2DebugDraw(); var debugSprite:Sprite = new Sprite(); addChild(debugSprite); debugDraw.SetSprite(debugSprite); debugDraw.SetDrawScale(30.0); debugDraw.SetFillAlpha(0.5); debugDraw.SetLineThickness(1.0); debugDraw.SetFlags(b2DebugDraw.e_shapeBit); world.SetDebugDraw(debugDraw); } private function createGround():void{ var bodyDef:b2BodyDef = new b2BodyDef(); bodyDef.position.Set(400/pixelsPerMeter,585/pixelsPerMeter); var box:b2PolygonShape = new b2PolygonShape(); box.SetAsBox(400/pixelsPerMeter,15/pixelsPerMeter); var fixtureDef:b2FixtureDef = new b2FixtureDef(); fixtureDef.shape = box; fixtureDef.density = 1; fixtureDef.friction = 1; var body:b2Body = world.CreateBody(bodyDef); body.CreateFixture(fixtureDef); bodyDef.position.Set(50/pixelsPerMeter,550/pixelsPerMeter); box.SetAsBox(50/pixelsPerMeter,50/pixelsPerMeter); fixtureDef.shape = box; fixtureDef.density = 1; fixtureDef.friction = 1; body = world.CreateBody(bodyDef); body.CreateFixture(fixtureDef); bodyDef.position.Set(750/pixelsPerMeter,550/pixelsPerMeter); box.SetAsBox(50/pixelsPerMeter,50/pixelsPerMeter); fixtureDef.shape = box; fixtureDef.density = 1; fixtureDef.friction = 1; body = world.CreateBody(bodyDef); body.CreateFixture(fixtureDef); } private function createVehicle():void{ var bodyDef:b2BodyDef = new b2BodyDef(); bodyDef.position.Set(250/pixelsPerMeter,35/pixelsPerMeter); bodyDef.type = b2Body.b2_dynamicBody; var box:b2PolygonShape = new b2PolygonShape(); box.SetAsBox(50/pixelsPerMeter,10/pixelsPerMeter); var fixtureDef:b2FixtureDef = new b2FixtureDef(); fixtureDef.shape = box; fixtureDef.density = 1; fixtureDef.friction = 1; fixtureDef.restitution = 0.1; var body:b2Body = world.CreateBody(bodyDef); body.CreateFixture(fixtureDef); var circle:b2CircleShape = new b2CircleShape(20/pixelsPerMeter); fixtureDef.shape = circle; fixtureDef.density = 1; fixtureDef.friction = 5; fixtureDef.restitution = 0.1; bodyDef.allowSleep = false; bodyDef.position.Set(body.GetWorldCenter().x+40/pixelsPerMeter,body.GetWorldCenter().y); var frontWheel:b2Body = world.CreateBody(bodyDef); frontWheel.CreateFixture(fixtureDef); bodyDef.position.Set(body.GetWorldCenter().x-40/pixelsPerMeter,body.GetWorldCenter().y); var rearWheel:b2Body = world.CreateBody(bodyDef); rearWheel.CreateFixture(fixtureDef); var frontJointDef:b2RevoluteJointDef = new b2RevoluteJointDef(); frontJointDef.enableMotor = true; frontJointDef.maxMotorTorque = 8; frontJointDef.Initialize(body,frontWheel,frontWheel.GetWorldCenter()); frontJoint = world.CreateJoint(frontJointDef) as b2RevoluteJoint; var rearJointDef:b2RevoluteJointDef = new b2RevoluteJointDef(); rearJointDef.enableMotor = true; rearJointDef.maxMotorTorque = 8; rearJointDef.Initialize(body,rearWheel,rearWheel.GetWorldCenter()); rearJoint = world.CreateJoint(rearJointDef) as b2RevoluteJoint; } private function onKeyDown(e:KeyboardEvent):void{ switch(e.keyCode){ case Keyboard.LEFT: rearJoint.SetMotorSpeed(-8); frontJoint.SetMotorSpeed(-8); break; case Keyboard.RIGHT: rearJoint.SetMotorSpeed(8); frontJoint.SetMotorSpeed(8); break; } } private function onEnterframe(e:Event):void{ world.Step(timeStep,iterations,iterations); world.ClearForces(); world.DrawDebugData(); } } }
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