package{ import Box2D.Collision.Shapes.b2PolygonShape; import Box2D.Common.Math.b2Vec2; import Box2D.Dynamics.Joints.b2RevoluteJoint; import Box2D.Dynamics.b2Body; import Box2D.Dynamics.b2BodyDef; import Box2D.Dynamics.b2DebugDraw; import Box2D.Dynamics.b2FixtureDef; import Box2D.Dynamics.b2World; import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; [SWF(width="800",height="600",frameRate="32",backgroundColor="0x000000")] public class ApplicableForce extends Sprite{ private var world:b2World; private var timeStep:Number; private var iterations:uint; private var pixelsPerMeter:Number = 30; private var frontJoint:b2RevoluteJoint; private var rearJoint:b2RevoluteJoint; public function ApplicableForce(){ createWorld(); makeDebugDraw(); createBox(400,585,400,15,false,"ground"); createBox(100,40,10,10,true,"left"); createBox(400,40,10,10,true,"middle"); createBox(700,40,10,10,true,"right"); stage.addEventListener(MouseEvent.MOUSE_DOWN,onMouseDown); addEventListener(Event.ENTER_FRAME,onEnterframe); } private function createWorld():void{ var gravity:b2Vec2 = new b2Vec2(0.0,9.8); var doSleep:Boolean = true; world = new b2World(gravity,doSleep); world.SetWarmStarting(true); timeStep = 1.0/30.0; iterations = 10; } private function makeDebugDraw():void{ var debugDraw:b2DebugDraw = new b2DebugDraw(); var debugSprite:Sprite = new Sprite(); addChild(debugSprite); debugDraw.SetSprite(debugSprite); debugDraw.SetDrawScale(30.0); debugDraw.SetFillAlpha(0.5); debugDraw.SetLineThickness(1.0); debugDraw.SetFlags(b2DebugDraw.e_shapeBit); world.SetDebugDraw(debugDraw); } private function createBox(x:Number,y:Number,hx:Number,hy:Number,isDynamic:Boolean,data:String):void{ var bodyDef:b2BodyDef = new b2BodyDef(); bodyDef.position.Set(x/pixelsPerMeter,y/pixelsPerMeter); if(isDynamic){ bodyDef.type = b2Body.b2_dynamicBody; } var box:b2PolygonShape = new b2PolygonShape(); box.SetAsBox(hx/pixelsPerMeter,hy/pixelsPerMeter); var fixtureDef:b2FixtureDef = new b2FixtureDef(); fixtureDef.shape = box; var body:b2Body = world.CreateBody(bodyDef); body.SetUserData(data); body.CreateFixture(fixtureDef); } private function onMouseDown(e:MouseEvent):void{ var force:b2Vec2; for(var body:b2Body = world.GetBodyList();body;body = body.GetNext()){ switch(body.GetUserData()){ case "left": force = new b2Vec2(0,-450); body.ApplyForce(force,body.GetWorldCenter()); break; case "middle": force = new b2Vec2(0,-15); body.ApplyImpulse(force,body.GetWorldCenter()); break; case "right": force = new b2Vec2(0,-15); body.SetAwake(true); body.SetLinearVelocity(force); break; } } } private function onEnterframe(e:Event):void{ world.Step(timeStep,iterations,iterations); world.ClearForces(); world.DrawDebugData(); } } }
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